Sunday, December 19, 2010

Design Method


I should research the existing program of industrial space and the system for the industrial utility. I want to explore the possibility to re-orientate those elements and to create better architectural space. One aspect in my thesis is to create an environmental friendly factory as the approach to change the negative perception of the factory. I need to investigate the current waste treatment system and to find an architectural way to accommodate it and possibly reinvent it.
I think my design method will start from the exploration of spatial experiences that can capture the sense the serenity. I will do some surrealistic art that will generate a series of experiences or statements visually. Because I am trying to change the people’s perception, I am going to mix the unexpected events in the spaces that people are familiar with.  For instance, I want to show recycling workers scavenging in the junk, but in a cathedral. I want to illustrate the paradox that people are searching for the truth in the junk instead of bible. Cathedral was built to visually inspire people to learn and respect the teaching of the church.
To bring the effect of paradox, I will try to use the industrial fibers such as pipes and wires to build a collage model or drawdel that will capture the rustic sensation of factory. Back in 17th century, the royal of France would commission to build the retreat house that resembles the peasant house. Renzo Piano uses the pipes as the textural expression of the Pompidou Center. The games in amusement park were reinvention of industrialization. Roller coaster is the reinvention of the railway. People pay good money to see the power of the machine, whereas they ignore the industrial workers in reality. I find the ways that I can make the industrial fibers intriguing.

Once I have decent amount of the experiential moments to work with, I will integrate them into the massing model. I can start to recreate those moments into the feasible forms and make my building the collective form of them. This is where it takes time. However I intend to finish my project in term of the final model and drawings early enough, so I can revisit my project and find the better methods to present it. I think that is the most important part of the development. I am usually struck with design phrase. I don’t want to end up with too much design than I could manage to present, whereas my graphic of the presentation is unclear and weak. Because my project as a factory is an unconventional building type, I need a compelling presentation. I shall explore for the possible interpretations to echo to the surrealistic imagery of the earlier design phrase. Design of my presentation is crucial to deliver my thesis statement, as it shall be a project of its own.

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